The Settings window appears when you choose one of the items at the bottom of the Settings menu, and contains less-frequently-modified settings. Most of these can be safely ignored, or set once and never changed again.

This window has a tab for each main category of options.

Systems

This tab configures the contents of the Systems menu, so you can make it easier to load the games you care about and hide things that get in the way.

Each item in the list represents a single item in the Systems menu. If the box at the left is ticked, that item will be included in the menu, otherwise it will be hidden—but higan will remember its configuration in case you want to show it again.

At the bottom left are up-arrow and down-arrow buttons. These move the selected item upward or downward in the list.

The Append button in the lower right adds a new item to the end of the list. It opens the System Properties dialog, so you can enter the details of the new item. If you don’t want the new item to be at the end, you can use the up and down buttons in the lower left to move it to its intended location.

The Modify button in the lower right opens the System Properties dialog for the selected item, so you can make changes.

The Remove button in the lower right removes the selected item from the list entirely. Unlike hiding the item, this forgets whatever configuration the item had.

System Properties

This dialog appears when clicking “Append” or “Modify” in the Systems tab. It allows you to configure a new (“Append”) or existing (“Modify”) entry in the Systems menu.

  • System controls which console will be emulated when this menu-item is chosen.
  • Load controls what game will be loaded into the emulated console when this menu-item is chosen.
    • If left blank, higan will open a filesystem browser allowing you to pick a previously-imported game from the game library.
    • If you choose a particular game, higan will immediately load it when the menu-item is chosen. If the game requires additional data (for example, the Super Game Boy requires a Game Boy cartridge) higan will prompt for it.
  • Alias controls the name of this item, as displayed in the Systems menu.
  • Append (present in “Append” mode) closes the dialog and adds a new item with this configuration to the list.
  • Modify (present in “Modify” mode) closes the dialog and updates the configuration of the item being modified.
  • Cancel closes the dialog without making any changes.

Video

This tab contains options that affect how higan displays the emulated console’s video output.

Color Adjustment settings adjust the colour and brightness of the emulated console’s video output:

  • Saturation adjusts the vibrancy of colours displayed, where 0% makes things black-and-white, 100% is normal, and 200% is garishly exaggerated colour.
  • Gamma adjusts how bright mid-range colours are compared to the brightest colours, where 100% is normal, and 200% makes mid-range colours much darker. This is in addition to any adjustment applied by the “Colors” option in the “Emulation” sub-menu of the Settings menu.
  • Luminance adjusts the overall brightness, where 100% is normal, and 0% is totally black.

Overscan Area controls what parts of the video output are hidden when “Show Overscan Area” is disabled in the “Output” sub-menu of the Settings menu. On a standard-definition television, the outermost edges of the emulated console’s video output would have been hidden by the bezel, so some games (particularly on the Famicom) allowed random glitchy output to appear there, assuming it wouldn’t be visible.

  • Horizontal removes pixels from the left and right of the video output.
  • Vertical removes pixels from the top and bottom of the video output.

The units are “pixels in the emulated console’s standard video-mode”. For example, setting “Horizontal” to 8 will clip 8/256ths from the left and right sides of the Super Famicom’s video output, whether the Super Famicom is in lo-res (256px) or hi-res (512px) mode.

Fullscreen settings apply when higan is running fullscreen, because it was started with the --fullscreen command-line option or because the user pressed the Toggle Fullscreen hotkey.

  • Exclusive Mode requests exclusive access to the computer’s video output when higan enters fullscreen mode. This prevents other applications or the operating system itself from drawing anything, and may also temporarily disable any kind of compositing, reducing video latency. As of v107, only the Direct3D video driver is capable of exclusive mode; with other drivers this option does nothing.

Audio

This tab contains options that affect how higan reproduces the emulated console’s audio output.

Driver settings affect the current Audio driver.

  • Device allows you to choose which audio device higan sends the emulated game’s audio to, if you have more than one.
  • Frequency controls the sample-rate that higan will use when generating audio. If your PC’s audio hardware has a “native” sample-rate and you know what it is, pick that. Otherwise, 44.1kHz or 48kHz should be fine.
  • Latency controls how much audio output higan calculates in advance. Higher values reduce the chance of “popping” or “glitching” noises, but increase the delay between an action occurring on-screen and the corresponding sound-effect being played.
  • Exclusive Mode appears if the current audio driver allows higan to take exclusive control of your PC’s audio output, so no other applications can play sounds. This can improve audio quality, and lower the effective audio latency.

Effects are applied to the emulated audio output before it is sent to your computer’s speakers.

  • Volume controls the overall loudness of the emulated console’s audio, where 100% is normal volume, and 0% is complete silence.
  • Balance controls the relative loudness of the left and right speakers, where 0% means only the left speaker produces sound, 50% means both speakers produce sound equally, and 100% means only the right speaker produces sound.

Input

This tab controls how higan handles input for the emulated consoles.

When focus is lost controls what happens when a game is loaded, but higan is not the current foreground window.

  • Pause Emulation automatically pauses emulation.
  • Block Input allows emulation to keep running, but higan will ignore all configured button presses. If you’re using the keyboard to emulate a controller, this prevents typing in other applications from messing with higan, but music will keep playing.
  • Allow Input allows emulation to continue as normal. This allows somebody to play higan with a controller in one window, while somebody else types into another application in another window.

The rest of this tab configures the mapping from PC inputs to emulated controllers. The exact PC inputs that can be mapped depend on the input driver.

To choose which of the possible controllers to configure:

  • The first drop-down list controls which console’s ports appear in the second list.
  • The second drop-down list controls which port’s compatible controllers appear in the third list.
  • The third drop-down list controls which controller’s inputs are shown in the mapping list below.

Note that some consoles only allow particular controllers to be used in a particular port. For example, the Super Scope controller for the Super Famicom only works in Controller Port 2.

To configure the selected controller:

  • The mapping list includes every button and axis on the selected controller, and the PC inputs that will be mapped to it when it is connected to the selected port of the selected console.
  • Erase removes the mapping for the selected button or axis.
  • Reset removes all the mappings currently in the list.

To map a keyboard or gamepad button on your PC to a controller button, double-click the controller button in the list, or select it and press Enter. The Settings window will grey out, and a message will appear in the bottom left: “Press a key or button to map [the button]”. Press the key or button you want to map, and it should appear in the list next to the controller button it is mapped to.

To map a mouse button on your PC to a controller button, select the controller button in the list, then click one of the “Mouse Left”, “Mouse Middle”, or “Mouse Right” buttons in the bottom-left of the Settings window.

To map a joystick axis on your PC to a controller axis, double-click the axis in the list, or select it and press Enter. The Settings window will grey out, and a message will appear in the bottom left: “Press a key or button to map [the axis]”. Press the joystick in the direction you want to map, and it should appear in the list next to the controller axis it is mapped to.

To map a mouse axis on your PC to a controller axis, select the axis in the list, then click one of the “Mouse X-axis”, or “Mouse Y-axis” buttons in the bottom-left of the window.

Note: To use an controller axis mapped to a mouse axis, higan will need to be in fullscreen mode, or you’ll need to press the key mapped to “Toggle Mouse Capture” on the Hotkeys tab.

If you start mapping a button or axis, but decide you don’t want to, you can press Escape to exit the “Press a key or button to map…” mode without actually mapping anything.

Note: The Game Boy and Game Boy Color consoles have a “Cartridge” port with controllers that are not really controllers:

  • The “MBC5” controller is automatically used for games whose cartridge includes the MBC5 memory-mapper and a rumble motor, like Pokémon Pinball. See Rumble Compatibility for Game Boy (Color) for details.
  • The “MBC7” controller is automatically used for games whose cartridge includes the MBC7 memory-mapper and an accelerometer, like Kirby Tilt ‘n’ Tumble.

Note: The Game Boy Advance console includes a Rumble “input” which is really more of an output. See Rumble Compatibility for Game Boy Advance for details.

Note: Once you’ve configured which computer inputs higan should route to which controllers, make sure the controller in question is actually connected to the correct controller port in the console menu.

Hotkeys

This tab is like “Inputs” above, except it contains controls for higan itself instead of for the emulated console.

  • Toggle Fullscreen puts higan into fullscreen mode, where the menu and status bar are hidden, and the emulated console’s video output can cover the entire screen. Toggling fullscreen also automatically captures the mouse.
  • Toggle Mouse Capture hides the usual mouse-cursor, and captures the mouse so it cannot leave the higan window. This is useful when the mouse is being used to emulate a light-gun controller like the Super Scope.
  • Save Quick State saves the current state of the emulated console to the currently-selected Quick State slot.
  • Load Quick State restores the emulated console to the state saved in the currently-selected Quick State slot.
  • Decrement Quick State selects the previous Quick State slot. The status bar will briefly display the new current slot number.
  • Increment Quick State selects the next Quick State slot. The status bar will briefly display the new current slot number.
  • Pause Emulation pauses the emulated console until the Pause Emulation hotkey is pressed a second time, or “Pause Emulation” is chosen from the Tools menu..
  • Fast Forward disables audio and video synchronisation for as long as it’s held down, so emulation proceeds as quickly as possible. If your PC struggles to hit “real time” (60fps for most emulated consoles), this likely won’t have any effect.
  • Soft Reset restarts the emulated console’s CPU while leaving the console’s memory untouched, just like the “Soft Reset” menu item in the console menu. This hotkey does nothing when the “Soft Reset” item does not appear in the console menu.
  • Power Cycle turns the emulated console off and back on (a “hard reset”), just like the “Power Cycle” menu item in the console menu.
  • Rotate Display will rotate the display of the Game Boy Advance and WonderSwan (Color). See Game Boy Advance rotation and WonderSwan rotation for details.

Advanced

This tab contains all the settings that didn’t fit into one of the other categories.

Driver Selection tells higan how to accept input, display video, and play sound on this computer.

  • Video controls how higan will draw the emulated console’s video output to the PC screen. “None” means no video will be drawn.
  • Audio controls how higan will present the emulated console’s audio output. “None” means no audio will be played.
  • Input controls how higan checks for input from the PC’s input devices. “None” means the emulated console cannot be controlled.

See Choosing drivers for help choosing which drivers you should use.

Game Library configures how higan interacts with the Game Library.

Other

  • Auto-Save Memory Periodically makes higan write in-game saves to disk during gameplay, instead of only when higan exits. This may cause stuttering, but means that you haven’t lost everything if higan crashes, or your computer loses power.